In this video, I explain how to use behavior trees with the BeeHave asset for enemy or NPC AI in Godot 4.x. And I go into the repository linked below and a bit of how it works. Repository link: https://github.com/taillight-games/beehave-3d-example Ruins of Calica: https://taillight.itch.io/ruins-of-calica Recommended Resources: Behavior trees for AI: https://www.gamedeveloper.com/programming/behavior-trees-for-ai-how-they-work Godot 4.1: Behavior Trees with Beehave: https://youtu.be/PDlAlutle_c Behavior Trees - Tutorial https://youtu.be/YHUQY2Kea9U - BeeHave Docs: https://bitbra.in/beehave/#/ BeeHave Github: https://github.com/bitbrain/beehave

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