With Unity3d Navigation And Pathfinding essentials I can now help you in understanding how to setup pathfinding in your own video games. In this video I show you how to make modification to our NavMesh and add what's called an Off-Mesh link to allow our agent to jump from source floor to a target ramp. This video also shows you how to make modifications for better control of the agent such as acceleration, speed, stop position, and more. Source Code shown in this video can be found at: https://github.com/dilmerv/UnityPathfindingEssentials *** Your support in Patreon is appreciated thanks *** https://www.patreon.com/dilmerv Recommended Unity Assets for today: 3D VR Bundle 02 https://assetstore.unity.com/packages/3d/environments/3d-vr-bundle-02-81142?aid=1101l7LXo POLYGON - Battle Royale Pack https://assetstore.unity.com/packages/3d/environments/urban/polygon-battle-royale-pack-128513?aid=1101l7LXo *** Support me by Subscribing to the channel as it will help me in bringing a lot more content and also as a way to show your appreciation for the free source code provided above *** http://bit.ly/2NmnFMu Get realtime indie development tips from me in Twitter https://www.twitter.com/dilmerv Subscribe to my indie development videos & game releases newsletter https://www.dilmergames.com Blog about Indie development and startup https://www.dilmergames.com/blog

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