All Dark Souls: Remastered cutscenes recorded at 60 FPS, 1920x1080, stereo sound. There was no video that had every single one, so here it is. Feel free to use the footage for anything besides standalone uploads, though please credit me and leave a link. If there is anything wrong or missing, email me immediately and I will reupload a corrected version. I made this as a resource for the community. I hope it is helpful. Notes and research after timestamps. Timestamps: 0:00 Opening Cinematic 3:40 Northern Undead Asylum Intro 5:09 Leaving Asylum (First Time) 5:50 Initial Arrival in Firelink 6:15 Gargoyles 6:50 Ringing Undead Parish Bell (First) 7:07 Ringing Undead Parish Bell (Second) 7:51 Gaping Dragon 8:29 Quelaag 9:03 Ringing Blighttown Bell (First) 9:16 Ringing Blighttown Bell (Second) 10:05 Sen's Fortress to Anor Londo (Light) 11:00 Anor Londo to Sen's Fortress (Light) 11:29 Sen's Fortress to Anor Londo (Dark) 12:06 Anor Londo to Sen's Fortress (Dark) 12:26 Anor Londo Staircase 12:37 Gwyndolin (Light, Non-Darkmoon) 13:05 Gwyndolin (Light, Darkmoon) 13:34 Gwyndolin (Dark) 14:04 Gwyndolin Death (Light) 14:22 Gwyndolin Death (Dark) 14:41 Ornstein & Smough 15:02 Super Ornstein 15:32 Super Smough 15:55 Dark Anor Londo (Gwyndolin Alive) 16:16 Dark Anor Londo (Gwyndolin Dead) 16:36 Draining New Londo 16:58 Four Kings Death 17:10 Firelink Altar Entrance Warp (Frampt) 17:38 Firelink Altar Exit Warp (Frampt) 17:59 Firelink Altar Entrance Warp (Kaathe) 18:20 Firelink Altar Exit Warp (Kaathe) 18:38 Firelink Altar Entrance Warp (No Serpent) 18:50 Placing the Lordvessel 19:43 Vamos 20:16 Entering Gravelord Covenant Area 21:00 Exiting Gravelord Covenant Area 21:38 Pinwheel 22:11 Getting Kicked By Patches (Not Cleric) 22:42 Getting Kicked By Patches (Cleric) 23:18 Nito 23:51 Demon Ruins Lava Cools 24:09 Centipede Demon 24:44 Bed of Chaos First Blow (Left) 25:13 Bed of Chaos Second Blow (Right) 25:32 Bed of Chaos First Blow (Right) 26:01 Bed of Chaos Second Blow (Left) 26:20 Pisaca Siren 26:45 Seath 27:17 Returning to Northern Undead Asylum 27:49 Leaving Asylum After Return 28:16 Entering Painted World (Light) 28:44 Entering Painted World (Dark) 29:13 Opening the way to Priscilla 29:43 Exiting Painted World 30:00 Sif (Normal) 30:26 Sif (Extended) 31:29 Entering DLC 31:50 Artorias 32:31 Manus 33:10 Gough 34:06 Offering the last soul(s) to the Lordvessel 34:34 Link the Fire Ending 35:15 Dark Lord Ending Notes: Differences Between Alternate Cutscenes: https://docs.google.com/document/d/1MxTZ8uBqGjuhIcziq1FV5TAdLiJU3Jrk_ReKfIy6Ya4/edit?usp=sharing - I ordered these cutscenes in a way I thought made sense. All audio is normalized across the entire video, with all in-game sliders set to 10. The chapter titles I made are my own creation, not official titles. - Ambience and music will continue from gameplay into some if not all cutscenes. This is most noticeable when transitioning to O&S super fights. - The opening cinematic has a vertical bar on the far-right edge of the screen. I don't know what causes this, and I see it in other uploads as well. I decided to leave it in rather than transform/fit as it would result in visual information being lost. - Gaping Dragon's water has a lag in the render. I chose not to fix it as people wouldn't see it fixed in the game. Here is a link to the fixed Gaping Dragon cutscene I made: https://youtu.be/1413ZkaTgHA - The Sen's Fortress to Anor Londo (Dark) cutscene has an audio delay when the player character lands on the ground. This is part of the game, not a mistake in the video. - Being a Blade of the Darkmoon does not affect Gwyndolin's or Gwynevere's death cutscenes. - There is no difference between the first time you warp to/from Firelink Altar (in any fashion) and subsequent warps. The Placing the Lordvessel, Opening of the Kiln, and Dark Ending cutscenes do not change based on which (if any) serpent you "allied" with. There is no difference based on how many Lord Souls you add to the Lordvessel. I checked all these by overlaying the footage as well as going through every possible cutscene in Kiln via debug menu. - The extended Sif cutscene cuts the fade out short. It's just what the game does. - Entering the DLC cutscene has flashes between transition shots. It's the game, not a mistake in the video. - Some animations are jittery, notably: walking into Gwyndolin's Arena, Primordial Serpents, Sif's howl in the extended cutscene, and the Painted World Statue. It's the game, not a mistake in the video. UNUSED Cutscenes: https://youtu.be/nk8Maf9JMRU Impossible Dark Anor Londo: https://youtu.be/RseSeJZmFTk Super Light Anor Londo: https://youtu.be/UVCiS1fVl9s remo Sheet: https://tinyurl.com/DSR-remo Activating Cutscenes with Debug Menu Tutorial: [coming soon] #DarkSoulsRemastered #FromSoftware #Cutscenes

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