We present the solution we developped at ON Animation Studios to assist the Character FX department on the production of Mune and The Little Prince. Our goal was to design a tool that adapts to the artists rather than a solution that requires learning and practice. To do this, we provide the grooming artists the freedom to choose the interaction mode they feel the most comfortable with. Therefore, the grooming system we wrote provides three different approaches to create hair: curve sculpting, volume modeling, and sketch-based. While being different, these approaches remains compatible and can be mixed together depending of the artists’ needs.