System Shock - Old vs New Graphic System Shock - Death Animations 1994 vs 2023 Graphic System Shock - No Commentary Gameplay #systemshock #systemshockremake Youtube: https://www.youtube.com/channel/UCSECIi7oj1Se7nBtm4Z8l0g Instagram: https://www.instagram.com/gaganoza/?hl=en Facebook: https://www.facebook.com/gaga.nozadze.5855 Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. ________________________________________________________________________________ System Shock is an upcoming action-adventure game developed by Nightdive Studios and published by Prime Matter. It is a remake of the 1994 video game of the same name, originally developed by Looking Glass Studios. The game is set to be released in May 2023 for Windows, followed by ports for Linux, macOS, the PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. The original System Shock, released in 1994, was developed by Looking Glass Studios, which closed in 2000. The company assets, including the rights to System Shock, were acquired by Star Insurance Company, a subsidiary of Meadowbrook Insurance Group. In 2012, Nightdive Studios acquired the rights for System Shock 2 and produced a digitally distributable version updated for modern operating systems. Nightdive Studios subsequently went on to acquire the rights for System Shock and the franchise as a whole. Two months after the release of System Shock: Enhanced Edition in September 2015, Nightdive Studios announced plans to develop a remake of System Shock for Windows and Xbox One using the Unity engine. Originally announced as System Shock Remastered, Nightdive Studios has opted to simply name the new game System Shock, because they consider the level of effort put into the title makes it more of a reboot of the franchise rather than a remastering of the original game. Veteran designer Chris Avellone and members of the Fallout: New Vegas development team have confirmed their involvement. Nightdive Studios planned to fund the development of the game through a Kickstarter campaign that started on June 28, 2016, with a goal of US$900,000. Alongside the Kickstarter campaign, the studio released a free demo featuring an early build of the first level of the game, exhibiting their efforts so far on the project and intended to "demonstrate [their] commitment and passion" to faithfully rebooting the game. The Kickstarter goal was met on July 9, 2016 with 19 days left in its campaign, and closed on July 28, 2016 with more than $1.35M in funding from about 21,600 backers. The additional funding was to be used towards Linux and macOS versions of the game, expanded areas, and support for the Razer Chroma. With the successful Kickstarter, Nightdive Studios anticipated a December 2017 release for the game. During the Kickstarter period, Nightdive Studios saw that there was a considerable demand for a PlayStation 4 version of the title. They subsequently talked with Sony and were able to affirm that a PlayStation 4 version would be possible. The studio planned to release this version in early 2018. The addition of the PlayStation 4 port did not impact the Kickstarter funding request, as the studio believed it could complete this with the $900,000 sought. After breaking the US$1 million mark on Kickstarter, ports for Linux and macOS were confirmed.