This video is a sequel to my take on some of the source ports that both fans and developers alike have made for Doom. Doom has a long history with source ports, due to the source code being released over 20 years ago. My editing skills are still a bit rusty, but I hope this video should be a little bit informative and entertaining nonetheless. Hopefully most of the information should still be accurate for THESE ports too. I have some time codes for segments of certain source ports if you want to skip to them: Singleplayer Segment: 0:00 Intro 0:58 Eternity Engine - https://devbuilds.drdteam.org/eternity/ 2:44 LZDoom - https://www.zdoom.org/downloads 4:36 3DGE (Hyper3DGE) - https://sourceforge.net/projects/edge2/ 6:17 Vavoom - https://www.vavoomengine.com/downloads/ Multiplayer Segment: 8:12 ZDaemon - https://www.zdaemon.org/?CMD=downloads 8:46 Odamex - https://odamex.net/ 9:18 Zandronum - https://zandronum.com/download I should note in particular that ALL of the multiplayer source ports mentioned here were derived from ZDoom, and some more specifically from a port called csDoom. Strife: Veteran Edition and Chocolate Strife were also built from an even more elaborate reverse engineering method, rather than from the porting work of Vavoom directly. Also, ZDoom itself is not a derivative of Boom, but it did incorporate a bit of its features rather early on in development. Vavoom also has a successor port, k8vavoom! Check it out here: https://www.doomworld.com/forum/topic/102766-k8vavoom-no-good-thing-ever-dies-2020-mar-17-build/ A lot of the music in this video came from the Plutonia MIDI Pack, which you can find here: https://www.doomworld.com/idgames/music/plutmidi You can watch the first video of this series here: https://youtu.be/HzauoLqk_9U If you liked this video and wanted to support me for whatever reason, you can buy me a coffee: https://www.ko-fi.com/dwarsyt

doomsource portssubjectiveopinioncommentaryrevieweternity enginelzdoom3dgehyper3dgevavoomzdaemonodamexzandronum