I'm playing Production Line, a car factory management simulation by Positech Games. The game features varied map dimensions (plus a simple level editor) with sandbox (AI competition that will research new components), scenario (with objectives), and freeplay modes. Cars are made by progressing through production slots in a specific order; each station takes a different amount of time to complete, so minimizing waits will maximize efficiency and profits. Many research options are available: new car components, car body designs, and individualized production slots (to break up a single process into multiple steps) give you a ton of strategic options. In addition, parts and power can be produced in-house to increase profits, in addition to late-game marketing and varying your builds. While the basics of factory construction are the same every time, the sheer amount of research options and semi-random order in which AI competitors start using specific parts (so they are “expected” to be included in your vehicles) make the focus of each playthrough slightly different. Production Line is a satisfying management title with steadily increasing difficulty and complexity.

production line