There are the top 4 gamification techniques that work better than anything else. If applied can help increase your productivity and can you ... There's been a trend with gamification to add points badges levels or leaderboards, as a way to gamify a product. This has become known as the gamification blueprint and it relies heavily on rewards and competition to motivate players. here's a number of ways to better support intrinsic motivation in games and gamification. One way is to look at three basic psychological needs proposed in self-determination theory and promote these through game mechanics. These needs include; 1. Autonomy 2. Competence, and 3. Relatedness. In most games we have four things: 1. Goals, which gives us something to aim towards or to complete. 2. Rules, which describe the ways we can achieve the goal. 3. Challenge/Conflict which arises from the unique combination of goals and rules. 4. Feedback, to tell us how well we're doing or how close we are to completing the goal. The important thing to note is that games create a challenge by adding rules. For example, the game of golf would be easier if you could just pick up the ball and put it in the hole. But by adding rules such as only being allowed to use a golf club, the challenge increases and this helps to make the game of golf more interesting. When it comes to games. We generally like different types of video games to other people and this is the same with gamification. Some of us prefer games with rich stories. Some of us like competition. Others like exploring fantasy worlds and others like simulation games. Some of us don’t even like video games and would prefer to play board games or even sport. One size doesn't fit all. And this is really important to consider when it comes to designing effective gamification. You need to think about who your player is and what kind of games they like to play. Gamification can be useful in some contexts and in others not so much. Gamification isn't a silver bullet. It has to be designed carefully to make sure it suits your business and audience goals. Gamification is primarily useful when you want to increase motivation and engagement. This could be encouraging people to exercise more or engage with a marketing campaign. The nice thing about gamification is that because it deals with motivation, it's applicable to many different fields. So, what does the future of gamification hold? I believe we'll start to see more full fledged serious games like the ones that Gamify make. Beyond this, new technologies such as augmented reality and virtual reality are going to open up interesting ways in which to engage motivate and train people. Extrinsic Vs Intrinsic Motivations The area of gamification is still in its infancy, but it's developing quickly. As video games continue to grow in popularity. Gamification holds a lot of potential to engage people all over the world. We hope you enjoyed the video series. If you have any questions or want to know more, get in touch with Gamify. Thanks for your time! To see the next module in this short series, click next! Did you like this video? Let me know how I can put together more or if you have any questions :) New Video Every week. Full Blog here; https://www.gamify.com/gamification-blog/theory-motivation-and-trends-with-dr-zachary-fitz-walter-video?hsCtaTracking=f868cc33-b1ee-47ce-8dc6-84b221fb1eb8%7C95170d8a-7a0c-475a-85ec-2229fc91c405

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