DirectX 12 could be destroying our FPS. This is for many reasons, but top of which is the API's sheer amount of control that it grants to developers, while at the same time, introducing SO many NEW and graphically demanding features like raytracing. Devs are having to learn faster than ever to adapt and optimize properly. What you think? ==JOIN THE DISCORD!== https://discord.gg/xbVEkhPJ72 Valorant: https://youtu.be/iYFh_XAXSPk MuleSoft: https://youtu.be/s7wmiS2mSXY Nvidia Explains DX12 Ultimate: https://youtu.be/QvIXvF6r--A Daniel Owen: https://youtu.be/RVS3H9oMnhw Gameranx: https://youtu.be/dvioALNs_Bc Vulkan: https://youtu.be/PUhhRNleDe0 https://en.wikipedia.org/wiki/DirectX https://www.digitaltrends.com/computing/revolutionary-pc-gaming-tech-devs-ignoring/ My Spotify: https://open.spotify.com/artist/3Xulq08iPhL5CSDqPQYx43 ==WINDOWS AT A HUGE DISCOUNT!== Windows 10 pro ($15): https://biitt.ly/TFR1G Windows 11 pro($21): https://biitt.ly/U9jCZ Code: "vex" for 25% off! 0:00- Current State of New Games 0:30- The Common Denominator 0:57- DX11 vs DX12 in new games 2:03- How APIs affect games 3:15- DX12 is SUPPOSED to be better 3:53- DX12 Ultimate go brrrrr 5:40- Warning signs 6:43- Inexperience working with DX12 7:35- What about Vulkan? 9:47- We want better

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