The Sony PlayStation 1 and the Nintendo 64 generation was one of the most interesting era's in history. Both were early adopters of 3d technology, but their respective hardware architectures were vastly different from each other. The N64 and PS1 handled 3d and their games in different ways, and both systems limitations are ultimately what allowed for developers to come up with some of the very best video games ever made. In today's episode we take a closer look and what these limitations are and how ultimately, they became part of the fabric that defined these systems to so many fans around the world. Please Enjoy! TimeStamps: 00:00 - 01:38 - Intro 01:39 - 13:10 - How developers worked around the limits of the N64 and PS1 13:11 - 14:52 - Outro Social Media Links : ► X : https://x.com/ModernVintageG ► Threads : https://threads.net/ModernVintageGamer ► Facebook : https://www.facebook.com/ModernVintageGamer ► IG : https://www.instagram.com/modernvintagegamer/ ► BandCamp : https://modernvintagegamer.bandcamp.com/ #PS1 #N64

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