Dragon Ball FighterZ Full Game Walkthrough This is Dragon Ball FighterZ Gameplay Walkthrough that covers the Full Game with No Commentary. This video contains Dragon Ball FighterZ All Cutscenes, All Boss Fights, All Campaign Missions & the ending of Dragon Ball FighterZ with No Commentary. #Dragon Ball FighterZ #Dragon Ball FighterZFullGame #RabidRetrospectGames Dragon Ball FighterZ Description Source https://dragonballfighterz.fandom.com/wiki/Dragon_Ball_FighterZ Dragon Ball FighterZ (ドラゴンボール ファイターズ Doragon Bōru Faitāzu) is a Dragon Ball fighting game developed by Arc System Works and published by Bandai Namco. It was released on January 26, 2018 for North America and Europe, and was released February 1, 2018 in Japan. Gameplay-wise, Dragon Ball FighterZ borrows concepts from several other fighting games, primarily the Marvel vs. Capcom series' control scheme and team mechanics, with three primary attack buttons and one unique action button plus a few others. The game plays out in a similar scheme toward many other of the traditional Arc System Works-developed fighting games. The basic controls of combat consists of multiple buttons: L (Light Attack), M (Medium Attack), H (Heavy Attack), S (Special Attack), A1 (Z Assist 1), A2 (Z Assist 2), and the the control stick/d-pad are used for movement. Players each select three characters to form a team. One character is controlled, and can be switched with one of the other characters at any time. Players can also call one of their other characters to perform an "Assist" move, allowing simultaneous attacks and combos with the entire team. All three of a team's characters must be defeated for a match to end. The universal "Vanish" and "Sparking Blast" moves resemble the Roman Cancel system commonly found in Arc System Works games and the Guilty Gear series' Dust attacks respectively (styled akin to both before Xrd and after Xrd), while the "Super Dash" move resembles the Homing system of Arcana Heart and is akin to the Homing dashes seen in other Dragon Ball fighting games. Just like in the said classic Dragon Ball fighting games, characters can "Ki Charge" to raise their power level akin to other fighting game mechanics that allow for gauge-charging. Also added are the ability to deflect Ki blasts or other projectiles via a parry mechanic, as well as being able to use a Dragon Rush that acts akin to a basic throw that launches the victim away while the attack flight-dashes after them. Fandom may earn an affiliate commission on sales made from links on this page. Other mechanics involve the usage of the auto-combo system utilized by fighting games as of Persona 4: Arena (tap one button for an automatic preset combo), which now also applies to the medium attack button as well (giving all characters two auto-combos). Forward + medium attack is also a universal overhead attack for all characters, which cannot be chained out of. Nearly all characters are also planned to have differing playstyles/archetypes apart from each other akin to more contemporary fighting games as opposed to using recycled base movesets such as in the Budoukai games. An Instant Kill-like cutscene known as “Dramatic Finish” is only for two certain characters on certain stages, if one of them won the match with standing Heavy attack button as an ender. The story modes explanation for why all fighters are able to fight on even grounds power-wise and thus must rely on technique (or the player's soul inhabiting them to allo Subscribe Here https://www.youtube.com/channel/UCm4WlDrdOOSbht-NKQ0uTeg?sub_confirmation=1 Twitch Channel Here http://www.twitch.tv/rabidretrospectgames Twitter https://twitter.com/RabidRetroG PATREON https://www.patreon.com/user?u=2795437 Feel free to check out our channel! We've got walkthroughs from everything from Resident Evil 7 to LoZ Breath of the Wild.

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