Watch the complete GDC '15 playlist at: http://goo.gl/whR0PL Serialization is cool! And serialization sucks. How can you seralize the massive amounts of data that ships with your game without killing your performance or memory? We don't want to give away the answer, but it's kinda in the title...

GoogledevelopersGDCGame Developers Conference2015developergamesconferenceconference san franciscodevelopers conference sanFlatBuffersflatbuffersproduct: mobilefullname: otherLocation: otherTeam: OtherType: Live EventGDS: Upload onlyOther: NoGreenScreen