A playthrough of Vic Tokai's 1990 puzzle game for the Nintendo Game Boy, Daedalian Opus. Daedalian Opus was an early release for the Game Boy, and like many of the games that were being made for Nintendo's new handheld at the time, it's a simple game that plays pretty well to the systems strengths while being careful of its limitations. It is, more literally than most, a "puzzle" game - it's essentially a collection of jigsaw puzzles. If you recall from elementary school those tangram puzzles that they'd give out in math class, it'll feel familiar. Remember how you'd have a photocopied shape on the page, and you have to fit all of the plastic pieces that you were given into it? The same exact idea is in play here, expect that instead of triangles and trapezoids, you are using shapes that are made of smaller squares - pieces like you'd expect to see in a Tetris-style game. There are thirty-six puzzles in all, and they get progressively harder as you get closer to escaping the "labyrinth." I assume it's meant to represent a labyrinth, at least, given that it's "Daedalian" and all. The puzzles aren't super difficult, but they do require some thinking, and you probably won't finish the entire thing in one sitting. I couldn't, at least. In order to record this video in a way that didn't make you sit through all of my messing around to figure it out - that would've made this video *much* longer - I played through it first, drawing out the solutions to each puzzle on graph paper for later reference. That made the playthrough go much more smoothly than it would've otherwise. It's cutesy and the graphics are sharp and easy to see thanks to the lack of any real action on the screen, and if you played Clash at Demonhead (a Vic Tokai game on the NES), you will probably notice a lot of similarities in the style of the portraits and the fonts. The music is pleasant enough, but if you don't like it, it's easy enough to turn it down. It's not like the game really relies on it much. I did get a kick out of the amusingly out-of-place 80s slang that shows up in the ending. Daedalian Opus is a pretty neat game, all in all. It might not quite be the timeless masterpiece that Tetris is, but it was a fun little puzzler that was well-suited for short bursts of on-the-go gameplay. And a random final though - am I the only one that as a kid was convinced that it was called Dandelion Opus? *Recorded with the DMG shader in Retroarch to mimic the look of the original hardware. _ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates! http://www.facebook.com/pages/NintendoComplete/540091756006560 https://twitter.com/nes_complete

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