Talk about going off the rails... o_o; Today on ADG Pro, Gemini's original plan was to go back to the old mecha combat sim EarthSiege and investigate the energy mechanics to determine how much energy each HERC has and how much energy is used by the weapons... except... well... turns out the numbers were not just a "little" wrong... ------------------------------------------ Additional Information and Corrections: * There is a possibility that the missiles could be used to target things at longer range if a wingman further out has such an enemy targeted, but battles in the EarthSiege games go VERY fast, so by the time you were able to respond to this happening and launch missiles your wingman will have likely taken out said target before your missiles even get there. :P * I was doing all of this testing with the skill set to "No Sweat", which is the 2nd of 4 skill settings. It turns out that there is indeed a damage multiplier applied to your weapons at the various skill settings. While this did not affect the overall balance of the testing the actual damage multipliers are... weird. Presuming the highest difficulty, "Brutal" is the balance point for 100% damage output, the next skill down, "Challenging" divides your damage output by 26/36, raising it to about 138%, "No Sweat" divides damage output by 18/36, thus you do 200% damage, and the lowest "Training" difficulty divides damage output by 13/36, raising damage output by roughly 277%. ------------------------------------------ Pixelmusement Website: http://www.pixelships.com ADG on Pixelmusement: http://www.pixelships.com/adg Alphabetical Index of ADG Episodes: http://www.pixelships.com/adg/index2.html Kris' Patreon Page: https://www.patreon.com/kasick @Pixelmusement on Twitter: https://twitter.com/Pixelmusement

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